False Flag is a radio intelligence thriller, inspired by Papers, Please!

You are an operator at the receiver, and every transmission is a test.

Enemy forces have learned to forge your army's callsigns, auth codes, and duress signals. Your job: separate the valid messages from the forgeries.

15 Minutes Playtime, Start to End.

How it works

Each shift, transmissions arrive one at a time. Read the message, then verify it with the tools at your station:

  • Decode - crack the cipher to reveal the true body
  • Signal Analysis - tune the frequency and pull the real signal out of the noise
  • Map Board - check whether the claimed position holds up
  • Codebook - your reference for what a genuine message looks like
  • 3 Minute Days - Each day lasts 3 minutes, and new days bring in new tools to use

Then make the call: Pass On or Reject.

Pass a false flag, and enemy disinformation flows to command. Reject a genuine message and real intel is lost. Over the campaign duration, learn more tools and distinguish the incoming messages to the best of your ability.

Features

  • A multi-day campaign with increasing deception
  • Four verification methods, each with its own puzzle and logic
  • Consequences for verdicts
  • Typewriter-driven radio room atmosphere with CRT styling
  • Multiple endings
  • Achievements to chase

Controls

Mouse only.

Jam Notes: My first upload was within the time limit, but I had issues with Runtime reflection that I tried to fix, so the first upload did not work. I have kept it below for the sake of providing clarity. I have uploaded a fixed Windows version, as well as a playable web version, within 2 of the 48 hours allowed for bug fixing.

Download

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Click download now to get access to the following files:

False Flag fixed.zip 80 MB
NON-PLAYABLE BROKEN VERSION DO NOT DOWNLOAD False Flag.zip 80 MB

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